# ObjectShaderFx(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``ObjectShaderFx`(bpy_struct)

  Collection of object effects

  `new`(name, type)

    Add a new shader fx

    Parameters: | name (string, (never None)) – New name for the effect type (enum in ['FX_BLUR', 'FX_COLORIZE', 'FX_FLIP', 'FX_GLOW', 'FX_LIGHT', 'FX_PIXEL', 'FX_RIM', 'FX_SHADOW', 'FX_SWIRL', 'FX_WAVE']) – Effect type to add `FX_BLUR` Blur, Apply Gaussian Blur to object. `FX_COLORIZE` Colorize, Apply different tint effects. `FX_FLIP` Flip, Flip image. `FX_GLOW` Glow, Create a glow effect. `FX_LIGHT` Light, Simulate illumination. `FX_PIXEL` Pixelate, Pixelate image. `FX_RIM` Rim, Add a rim to the image. `FX_SHADOW` Shadow, Create a shadow effect. `FX_SWIRL` Swirl, Create a rotation distortion. `FX_WAVE` Wave Distortion, Apply sinusoidal deformation.
    Returns: | Newly created effect
    Return type: | `ShaderFx`

  `remove`(shader_fx)

    Remove an existing effect from the object

    Parameters: | shader_fx (`ShaderFx`, (never None)) – Effect to remove

  `clear`()

    Remove all effects from the object

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Object.shader_effects` |