# ShaderFx(bpy_struct)

base class — `bpy_struct`

subclasses — `ShaderFxBlur`, `ShaderFxColorize`, `ShaderFxFlip`, `ShaderFxGlow`, `ShaderFxLight`, `ShaderFxPixel`, `ShaderFxRim`, `ShaderFxShadow`, `ShaderFxSwirl`, `ShaderFxWave`

class `bpy.types.``ShaderFx`(bpy_struct)

  Effect affecting the grease pencil object

  `name`

    Effect name

    Type: | string, default “”, (never None)

  `show_expanded`

    Set effect expanded in the user interface

    Type: | boolean, default False

  `show_in_editmode`

    Display effect in Edit mode

    Type: | boolean, default False

  `show_render`

    Use effect during render

    Type: | boolean, default False

  `show_viewport`

    Display effect in viewport

    Type: | boolean, default False

  `type`
    - `FX_BLUR` Blur, Apply Gaussian Blur to object.
    - `FX_COLORIZE` Colorize, Apply different tint effects.
    - `FX_FLIP` Flip, Flip image.
    - `FX_GLOW` Glow, Create a glow effect.
    - `FX_LIGHT` Light, Simulate illumination.
    - `FX_PIXEL` Pixelate, Pixelate image.
    - `FX_RIM` Rim, Add a rim to the image.
    - `FX_SHADOW` Shadow, Create a shadow effect.
    - `FX_SWIRL` Swirl, Create a rotation distortion.
    - `FX_WAVE` Wave Distortion, Apply sinusoidal deformation.

    Type: | enum in [‘FX_BLUR’, ‘FX_COLORIZE’, ‘FX_FLIP’, ‘FX_GLOW’, ‘FX_LIGHT’, ‘FX_PIXEL’, ‘FX_RIM’, ‘FX_SHADOW’, ‘FX_SWIRL’, ‘FX_WAVE’], default ‘FX_BLUR’, (readonly)

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Object.shader_effects` `ObjectShaderFx.new` | `ObjectShaderFx.remove` `UILayout.template_shaderfx`