# Surface Operators

`bpy.ops.surface.``primitive_nurbs_surface_circle_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Circle

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

`bpy.ops.surface.``primitive_nurbs_surface_curve_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Curve

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

`bpy.ops.surface.``primitive_nurbs_surface_cylinder_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Cylinder

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

`bpy.ops.surface.``primitive_nurbs_surface_sphere_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Sphere

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

`bpy.ops.surface.``primitive_nurbs_surface_surface_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Patch

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

`bpy.ops.surface.``primitive_nurbs_surface_torus_add`(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))

  Construct a Nurbs surface Torus

  Parameters: | radius (float in [0, inf], (optional)) – Radius enter_editmode (boolean, (optional)) – Enter Editmode, Enter editmode when adding this object align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) – Align, The alignment of the new object `WORLD` World, Align the new object to the world. `VIEW` View, Align the new object to the view. `CURSOR` 3D Cursor, Use the 3D cursor orientation for the new object. location (float array of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object