# Render Operators

`bpy.ops.render.``cycles_integrator_preset_add`(name="", remove_name=False, remove_active=False)

  Add an Integrator Preset

  Parameters: | name (string, (optional, never None)) – Name, Name of the preset, used to make the path name remove_name (boolean, (optional)) – remove_name remove_active (boolean, (optional)) – remove_active
  File: | startup/bl_operators/presets.py:85

`bpy.ops.render.``cycles_sampling_preset_add`(name="", remove_name=False, remove_active=False)

  Add a Sampling Preset

  Parameters: | name (string, (optional, never None)) – Name, Name of the preset, used to make the path name remove_name (boolean, (optional)) – remove_name remove_active (boolean, (optional)) – remove_active
  File: | startup/bl_operators/presets.py:85

`bpy.ops.render.``opengl`(animation=False, render_keyed_only=False, sequencer=False, write_still=False, view_context=True)

  Take a snapshot of the active viewport

  Parameters: | animation (boolean, (optional)) – Animation, Render files from the animation range of this scene render_keyed_only (boolean, (optional)) – Render Keyframes Only, Render only those frames where selected objects have a key in their animation data. Only used when rendering animation sequencer (boolean, (optional)) – Sequencer, Render using the sequencer’s OpenGL display write_still (boolean, (optional)) – Write Image, Save rendered the image to the output path (used only when animation is disabled) view_context (boolean, (optional)) – View Context, Use the current 3D view for rendering, else use scene settings

`bpy.ops.render.``play_rendered_anim`()

  Play back rendered frames/movies using an external player

  File: | startup/bl_operators/screen_play_rendered_anim.py:78

`bpy.ops.render.``preset_add`(name="", remove_name=False, remove_active=False)

  Add or remove a Render Preset

  Parameters: | name (string, (optional, never None)) – Name, Name of the preset, used to make the path name remove_name (boolean, (optional)) – remove_name remove_active (boolean, (optional)) – remove_active
  File: | startup/bl_operators/presets.py:85

`bpy.ops.render.``render`(animation=False, write_still=False, use_viewport=False, layer="", scene="")

  Render active scene

  Parameters: | animation (boolean, (optional)) – Animation, Render files from the animation range of this scene write_still (boolean, (optional)) – Write Image, Save rendered the image to the output path (used only when animation is disabled) use_viewport (boolean, (optional)) – Use 3D Viewport, When inside a 3D viewport, use layers and camera of the viewport layer (string, (optional, never None)) – Render Layer, Single render layer to re-render (used only when animation is disabled) scene (string, (optional, never None)) – Scene, Scene to render, current scene if not specified

`bpy.ops.render.``shutter_curve_preset`(shape='SMOOTH')

  Set shutter curve

  Parameters: | shape (enum in ['SHARP', 'SMOOTH', 'MAX', 'LINE', 'ROUND', 'ROOT'], (optional)) – Mode

`bpy.ops.render.``view_cancel`()

  Cancel show render view

`bpy.ops.render.``view_show`()

  Toggle show render view