# ColorMapping(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``ColorMapping`(bpy_struct)

  Color mapping settings

  `blend_color`

    Blend color to mix with texture output color

    Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)

  `blend_factor`

    Type: | float in [-inf, inf], default 0.0

  `blend_type`

    Mode used to mix with texture output color

    Type: | enum in [‘MIX’, ‘DARKEN’, ‘MULTIPLY’, ‘LIGHTEN’, ‘SCREEN’, ‘ADD’, ‘OVERLAY’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’, ‘DIFFERENCE’, ‘SUBTRACT’, ‘DIVIDE’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘VALUE’], default ‘MIX’

  `brightness`

    Adjust the brightness of the texture

    Type: | float in [0, 2], default 0.0

  `color_ramp`

    Type: | `ColorRamp`, (readonly)

  `contrast`

    Adjust the contrast of the texture

    Type: | float in [0, 5], default 0.0

  `saturation`

    Adjust the saturation of colors in the texture

    Type: | float in [0, 2], default 0.0

  `use_color_ramp`

    Toggle color ramp operations

    Type: | boolean, default False

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`ShaderNodeTexBrick.color_mapping` `ShaderNodeTexChecker.color_mapping` `ShaderNodeTexEnvironment.color_mapping` `ShaderNodeTexGradient.color_mapping` `ShaderNodeTexImage.color_mapping` `ShaderNodeTexMagic.color_mapping` | `ShaderNodeTexMusgrave.color_mapping` `ShaderNodeTexNoise.color_mapping` `ShaderNodeTexSky.color_mapping` `ShaderNodeTexVoronoi.color_mapping` `ShaderNodeTexWave.color_mapping`