# WalkNavigation(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``WalkNavigation`(bpy_struct)

  Walk navigation settings

  `jump_height`

    Maximum height of a jump

    Type: | float in [0.1, 100], default 0.4

  `mouse_speed`

    Speed factor for when looking around, high values mean faster mouse movement

    Type: | float in [0.01, 10], default 1.0

  `teleport_time`

    Interval of time warp when teleporting in navigation mode

    Type: | float in [0, 10], default 0.2

  `use_gravity`

    Walk with gravity, or free navigate

    Type: | boolean, default False

  `use_mouse_reverse`

    Reverse the vertical movement of the mouse

    Type: | boolean, default False

  `view_height`

    View distance from the floor when walking

    Type: | float in [0, 1000], default 1.6

  `walk_speed`

    Base speed for walking and flying

    Type: | float in [0.01, 100], default 2.5

  `walk_speed_factor`

    Multiplication factor when using the fast or slow modifiers

    Type: | float in [0.01, 10], default 5.0

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`PreferencesInput.walk_navigation` |