# ObjectModifiers(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``ObjectModifiers`(bpy_struct)

  Collection of object modifiers

  `new`(name, type)

    Add a new modifier

    Parameters: | name (string, (never None)) – New name for the modifier type (enum in ['DATA_TRANSFER', 'MESH_CACHE', 'MESH_SEQUENCE_CACHE', 'NORMAL_EDIT', 'WEIGHTED_NORMAL', 'UV_PROJECT', 'UV_WARP', 'VERTEX_WEIGHT_EDIT', 'VERTEX_WEIGHT_MIX', 'VERTEX_WEIGHT_PROXIMITY', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'EDGE_SPLIT', 'MASK', 'MIRROR', 'MULTIRES', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE', 'WIREFRAME', 'WELD', 'ARMATURE', 'CAST', 'CURVE', 'DISPLACE', 'HOOK', 'LAPLACIANDEFORM', 'LATTICE', 'MESH_DEFORM', 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH', 'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', 'SURFACE_DEFORM', 'WARP', 'WAVE', 'CLOTH', 'COLLISION', 'DYNAMIC_PAINT', 'EXPLODE', 'OCEAN', 'PARTICLE_INSTANCE', 'PARTICLE_SYSTEM', 'FLUID', 'SOFT_BODY', 'SURFACE']) – Modifier type to add `DATA_TRANSFER` Data Transfer, Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another. `MESH_CACHE` Mesh Cache, Deform the mesh using an external frame-by-frame vertex transform cache. `MESH_SEQUENCE_CACHE` Mesh Sequence Cache, Deform the mesh or curve using an external mesh cache in Alembic format. `NORMAL_EDIT` Normal Edit, Modify the direction of the surface normals. `WEIGHTED_NORMAL` Weighted Normal, Modify the direction of the surface normals using a weighting method. `UV_PROJECT` UV Project, Project the UV map coordinates from the negative Z axis of another object. `UV_WARP` UV Warp, Transform the UV map using the the difference between two objects. `VERTEX_WEIGHT_EDIT` Vertex Weight Edit, Modify of the weights of a vertex group. `VERTEX_WEIGHT_MIX` Vertex Weight Mix, Mix the weights of two vertex groups. `VERTEX_WEIGHT_PROXIMITY` Vertex Weight Proximity, Set the vertex group weights based on the distance to another target object. `ARRAY` Array, Create copies of the shape with offsets. `BEVEL` Bevel, Generate sloped corners by adding geometry to the mesh’s edges or vertices. `BOOLEAN` Boolean, Use another shape to cut, combine or perform a difference operation. `BUILD` Build, Cause the faces of the mesh object to appear or disappear one after the other over time. `DECIMATE` Decimate, Reduce the geometry density. `EDGE_SPLIT` Edge Split, Split away joined faces at the edges. `MASK` Mask, Dynamically hide vertices based on a vertex group or armature. `MIRROR` Mirror, Mirror along the local X, Y and/or Z axes, over the object origin. `MULTIRES` Multiresolution, Subdivide the mesh in a way that allows editing the higher subdivision levels. `REMESH` Remesh, Generate new mesh topology based on the current shape. `SCREW` Screw, Lathe around an axis, treating the inout mesh as a profile. `SKIN` Skin, Create a solid shape from vertices and edges, using the vertex radius to define the thickness. `SOLIDIFY` Solidify, Make the surface thick. `SUBSURF` Subdivision Surface, Split the faces into smaller parts, giving it a smoother appearance. `TRIANGULATE` Triangulate, Convert all polygons to triangles. `WIREFRAME` Wireframe, Convert faces into thickened edges. `WELD` Weld, Find groups of vertices closer then dist and merges them together. `ARMATURE` Armature, Deform the shape using an armature object. `CAST` Cast, Shift the shape towards a predefined primitive. `CURVE` Curve, Bend the mesh using a curve object. `DISPLACE` Displace, Offset vertices based on a texture. `HOOK` Hook, Deform specific points using another object. `LAPLACIANDEFORM` Laplacian Deform, Deform based a series of anchor points. `LATTICE` Lattice, Deform using the shape of a lattice object. `MESH_DEFORM` Mesh Deform, Deform using a different mesh, which acts as a deformation cage. `SHRINKWRAP` Shrinkwrap, Project the shape onto another object. `SIMPLE_DEFORM` Simple Deform, Deform the shape by twisting, bending, tapering or stretching. `SMOOTH` Smooth, Smooth the mesh by flattening the angles between adjacent faces. `CORRECTIVE_SMOOTH` Smooth Corrective, Smooth the mesh while still preserving the volume. `LAPLACIANSMOOTH` Smooth Laplacian, Reduce the noise on a mesh surface with minimal changes to its shape. `SURFACE_DEFORM` Surface Deform, Transfer motion from another mesh. `WARP` Warp, Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects. `WAVE` Wave, Adds a ripple-like motion to an object’s geometry. `CLOTH` Cloth. `COLLISION` Collision. `DYNAMIC_PAINT` Dynamic Paint. `EXPLODE` Explode, Break apart the mesh faces and let them follow particles. `OCEAN` Ocean, Generate a moving ocean surface. `PARTICLE_INSTANCE` Particle Instance. `PARTICLE_SYSTEM` Particle System, Spawn particles from the shape. `FLUID` Fluid Simulation. `SOFT_BODY` Soft Body. `SURFACE` Surface.
    Returns: | Newly created modifier
    Return type: | `Modifier`

  `remove`(modifier)

    Remove an existing modifier from the object

    Parameters: | modifier (`Modifier`, (never None)) – Modifier to remove

  `clear`()

    Remove all modifiers from the object

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Object.modifiers` |