# ParticleSettingsTextureSlot(TextureSlot)

base classes — `bpy_struct`, `TextureSlot`

class `bpy.types.``ParticleSettingsTextureSlot`(TextureSlot)

  Texture slot for textures in a Particle Settings data-block

  `clump_factor`

    Amount texture affects child clump

    Type: | float in [-inf, inf], default 1.0

  `damp_factor`

    Amount texture affects particle damping

    Type: | float in [-inf, inf], default 1.0

  `density_factor`

    Amount texture affects particle density

    Type: | float in [-inf, inf], default 1.0

  `field_factor`

    Amount texture affects particle force fields

    Type: | float in [-inf, inf], default 1.0

  `gravity_factor`

    Amount texture affects particle gravity

    Type: | float in [-inf, inf], default 1.0

  `kink_amp_factor`

    Amount texture affects child kink amplitude

    Type: | float in [-inf, inf], default 1.0

  `kink_freq_factor`

    Amount texture affects child kink frequency

    Type: | float in [-inf, inf], default 1.0

  `length_factor`

    Amount texture affects child hair length

    Type: | float in [-inf, inf], default 1.0

  `life_factor`

    Amount texture affects particle life time

    Type: | float in [-inf, inf], default 1.0

  `mapping`
    - `FLAT` Flat, Map X and Y coordinates directly.
    - `CUBE` Cube, Map using the normal vector.
    - `TUBE` Tube, Map with Z as central axis.
    - `SPHERE` Sphere, Map with Z as central axis.

    Type: | enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’

  `mapping_x`

    Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘X’

  `mapping_y`

    Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘Y’

  `mapping_z`

    Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘Z’

  `object`

    Object to use for mapping with Object texture coordinates

    Type: | `Object`

  `rough_factor`

    Amount texture affects child roughness

    Type: | float in [-inf, inf], default 1.0

  `size_factor`

    Amount texture affects physical particle size

    Type: | float in [-inf, inf], default 1.0

  `texture_coords`

    Texture coordinates used to map the texture onto the background

    - `GLOBAL` Global, Use global coordinates for the texture coordinates.
    - `OBJECT` Object, Use linked object’s coordinates for texture coordinates.
    - `UV` UV, Use UV coordinates for texture coordinates.
    - `ORCO` Generated, Use the original undeformed coordinates of the object.
    - `STRAND` Strand / Particle, Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y).

    Type: | enum in [‘GLOBAL’, ‘OBJECT’, ‘UV’, ‘ORCO’, ‘STRAND’], default ‘UV’

  `time_factor`

    Amount texture affects particle emission time

    Type: | float in [-inf, inf], default 1.0

  `twist_factor`

    Amount texture affects child twist

    Type: | float in [-inf, inf], default 1.0

  `use_map_clump`

    Affect the child clumping

    Type: | boolean, default False

  `use_map_damp`

    Affect the particle velocity damping

    Type: | boolean, default False

  `use_map_density`

    Affect the density of the particles

    Type: | boolean, default False

  `use_map_field`

    Affect the particle force fields

    Type: | boolean, default False

  `use_map_gravity`

    Affect the particle gravity

    Type: | boolean, default False

  `use_map_kink_amp`

    Affect the child kink amplitude

    Type: | boolean, default False

  `use_map_kink_freq`

    Affect the child kink frequency

    Type: | boolean, default False

  `use_map_length`

    Affect the child hair length

    Type: | boolean, default False

  `use_map_life`

    Affect the life time of the particles

    Type: | boolean, default False

  `use_map_rough`

    Affect the child rough

    Type: | boolean, default False

  `use_map_size`

    Affect the particle size

    Type: | boolean, default False

  `use_map_time`

    Affect the emission time of the particles

    Type: | boolean, default True

  `use_map_twist`

    Affect the child twist

    Type: | boolean, default False

  `use_map_velocity`

    Affect the particle initial velocity

    Type: | boolean, default False

  `uv_layer`

    UV map to use for mapping with UV texture coordinates

    Type: | string, default “”, (never None)

  `velocity_factor`

    Amount texture affects particle initial velocity

    Type: | float in [-inf, inf], default 1.0

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` `TextureSlot.texture` `TextureSlot.name` `TextureSlot.offset` `TextureSlot.scale` | `TextureSlot.color` `TextureSlot.blend_type` `TextureSlot.default_value` `TextureSlot.output_node`

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`ParticleSettings.texture_slots` `ParticleSettingsTextureSlots.add` | `ParticleSettingsTextureSlots.create`