# View3DCursor(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``View3DCursor`(bpy_struct)
  `location`

    Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

  `matrix`

    Matrix combining loc/rot of the cursor

    Type: | float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))

  `rotation_axis_angle`

    Angle of Rotation for Axis-Angle rotation representation

    Type: | float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)

  `rotation_euler`

    3D rotation

    Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

  `rotation_mode`
    - `QUATERNION` Quaternion (WXYZ), No Gimbal Lock.
    - `XYZ` XYZ Euler, XYZ Rotation Order - prone to Gimbal Lock (default).
    - `XZY` XZY Euler, XZY Rotation Order - prone to Gimbal Lock.
    - `YXZ` YXZ Euler, YXZ Rotation Order - prone to Gimbal Lock.
    - `YZX` YZX Euler, YZX Rotation Order - prone to Gimbal Lock.
    - `ZXY` ZXY Euler, ZXY Rotation Order - prone to Gimbal Lock.
    - `ZYX` ZYX Euler, ZYX Rotation Order - prone to Gimbal Lock.
    - `AXIS_ANGLE` Axis Angle, Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector.

    Type: | enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘XYZ’

  `rotation_quaternion`

    Rotation in quaternions (keep normalized)

    Type: | float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Scene.cursor` |