# ClothCollisionSettings(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``ClothCollisionSettings`(bpy_struct)

  Cloth simulation settings for self collision and collision with other objects

  `collection`

    Limit colliders to this Collection

    Type: | `Collection`

  `collision_quality`

    How many collision iterations should be done. (higher is better quality but slower)

    Type: | int in [1, 32767], default 0

  `damping`

    Amount of velocity lost on collision

    Type: | float in [0, 1], default 1.0

  `distance_min`

    Minimum distance between collision objects before collision response takes effect

    Type: | float in [0.001, 1], default 0.0

  `friction`

    Friction force if a collision happened (higher = less movement)

    Type: | float in [0, 80], default 0.0

  `impulse_clamp`

    Clamp collision impulses to avoid instability (0.0 to disable clamping)

    Type: | float in [0, 100], default 0.0

  `self_distance_min`

    Minimum distance between cloth faces before collision response takes effect

    Type: | float in [0.001, 0.1], default 0.0

  `self_friction`

    Friction with self contact

    Type: | float in [0, 80], default 0.0

  `self_impulse_clamp`

    Clamp collision impulses to avoid instability (0.0 to disable clamping)

    Type: | float in [0, 100], default 0.0

  `use_collision`

    Enable collisions with other objects

    Type: | boolean, default False

  `use_self_collision`

    Enable self collisions

    Type: | boolean, default False

  `vertex_group_self_collisions`

    Vertex group to define vertices which are not used during self collisions

    Type: | string, default “”, (never None)

  classmethod `bl_rna_get_subclass`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The RNA type or default when not found.
    Return type: | `bpy.types.Struct` subclass

  classmethod `bl_rna_get_subclass_py`(id, default=None)

    Parameters: | id (string) – The RNA type identifier.
    Returns: | The class or default when not found.
    Return type: | type

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_overridable_library` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.pop` `bpy_struct.property_overridable_library_set` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`ClothModifier.collision_settings` |