VertexWeightProximityModifier(Modifier)¶
base classes — bpy_struct
, Modifier
-
class
bpy.types.
VertexWeightProximityModifier
(Modifier)¶ Set the weights of vertices in a group from a target object’s distance
-
falloff_type
¶ How weights are mapped to their new values
LINEAR
Linear – Null action.CURVE
Custom Curve.SHARP
Sharp.SMOOTH
Smooth.ROOT
Root.ICON_SPHERECURVE
Sphere.RANDOM
Random.STEP
Median Step – Map all values below 0.5 to 0.0, and all others to 1.0.
- Type
enum in [‘LINEAR’, ‘CURVE’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’
-
invert_falloff
¶ Invert the resulting falloff weight
- Type
boolean, default False
-
invert_mask_vertex_group
¶ Invert vertex group mask influence
- Type
boolean, default False
-
map_curve
¶ Custom mapping curve
- Type
CurveMapping
, (readonly)
-
mask_constant
¶ Global influence of current modifications on vgroup
- Type
float in [-inf, inf], default 1.0
-
mask_tex_map_bone
¶ Which bone to take texture coordinates from
- Type
string, default “”, (never None)
-
mask_tex_mapping
¶ Which texture coordinates to use for mapping
LOCAL
Local – Use local generated coordinates.GLOBAL
Global – Use global coordinates.OBJECT
Object – Use local generated coordinates of another object.UV
UV – Use coordinates from an UV layer.
- Type
enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
-
mask_tex_use_channel
¶ Which texture channel to use for masking
- Type
enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’
-
mask_tex_uv_layer
¶ UV map name
- Type
string, default “”, (never None)
-
mask_vertex_group
¶ Masking vertex group name
- Type
string, default “”, (never None)
-
max_dist
¶ Distance mapping to weight 1.0
- Type
float in [0, inf], default 1.0
-
min_dist
¶ Distance mapping to weight 0.0
- Type
float in [0, inf], default 0.0
-
normalize
¶ Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)
- Type
boolean, default False
-
proximity_geometry
¶ Use the shortest computed distance to target object’s geometry as weight
VERTEX
Vertex – Compute distance to nearest vertex.EDGE
Edge – Compute distance to nearest edge.FACE
Face – Compute distance to nearest face.
- Type
enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}
-
proximity_mode
¶ Which distances to target object to use
OBJECT
Object – Use distance between affected and target objects.GEOMETRY
Geometry – Use distance between affected object’s vertices and target object, or target object’s geometry.
- Type
enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’
-
vertex_group
¶ Vertex group name
- Type
string, default “”, (never None)
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions