ShaderNodeAttribute(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeAttribute
(ShaderNode)¶ -
attribute_name
¶ - Type
string, default “”, (never None)
-
attribute_type
¶ General type of the attribute
GEOMETRY
Geometry – The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume.OBJECT
Object – The attribute is associated with the object or mesh data-block itself, and its value is uniform.INSTANCER
Instancer – The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn’t found, or the object is not instanced.
- Type
enum in [‘GEOMETRY’, ‘OBJECT’, ‘INSTANCER’], default ‘GEOMETRY’
-
classmethod
is_registered_node_type
()¶ True if a registered node type
- Returns
Result
- Return type
boolean
-
classmethod
input_template
(index)¶ Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
output_template
(index)¶ Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
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