Sculpt(Paint)¶
base classes — bpy_struct
, Paint
-
class
bpy.types.
Sculpt
(Paint)¶ -
constant_detail_resolution
¶ Maximum edge length for dynamic topology sculpting (as divisor of blender unit - higher value means smaller edge length)
- Type
float in [0.0001, inf], default 0.0
-
detail_percent
¶ Maximum edge length for dynamic topology sculpting (in brush percenage)
- Type
float in [-inf, inf], default 0.0
-
detail_refine_method
¶ In dynamic-topology mode, how to add or remove mesh detail
SUBDIVIDE
Subdivide Edges – Subdivide long edges to add mesh detail where needed.COLLAPSE
Collapse Edges – Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSE
Subdivide Collapse – Both subdivide long edges and collapse short edges to refine mesh detail.
- Type
enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
-
detail_size
¶ Maximum edge length for dynamic topology sculpting (in pixels)
- Type
float in [-inf, inf], default 0.0
-
detail_type_method
¶ In dynamic-topology mode, how mesh detail size is calculated
RELATIVE
Relative Detail – Mesh detail is relative to the brush size and detail size.CONSTANT
Constant Detail – Mesh detail is constant in world space according to detail size.BRUSH
Brush Detail – Mesh detail is relative to brush radius.MANUAL
Manual Detail – Mesh detail does not change on each stroke, only when using Flood Fill.
- Type
enum in [‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’], default ‘RELATIVE’
-
gravity
¶ Amount of gravity after each dab
- Type
float in [0, 1], default 0.0
-
lock_x
¶ Disallow changes to the X axis of vertices
- Type
boolean, default False
-
lock_y
¶ Disallow changes to the Y axis of vertices
- Type
boolean, default False
-
lock_z
¶ Disallow changes to the Z axis of vertices
- Type
boolean, default False
-
radial_symmetry
¶ Number of times to copy strokes across the surface
- Type
int array of 3 items in [1, 64], default (1, 1, 1)
-
show_face_sets
¶ Show Face Sets as overlay on object
- Type
boolean, default False
-
show_mask
¶ Show mask as overlay on object
- Type
boolean, default False
-
symmetrize_direction
¶ Source and destination for symmetrize operator
- Type
enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
-
use_automasking_boundary_edges
¶ Do not affect non manifold boundary edges
- Type
boolean, default False
-
use_automasking_boundary_face_sets
¶ Do not affect vertices that belong to a Face Set boundary
- Type
boolean, default False
-
use_automasking_face_sets
¶ Affect only vertices that share Face Sets with the active vertex
- Type
boolean, default False
-
use_automasking_topology
¶ Affect only vertices connected to the active vertex under the brush
- Type
boolean, default False
-
use_deform_only
¶ Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
- Type
boolean, default False
-
use_smooth_shading
¶ Show faces in dynamic-topology mode with smooth shading rather than flat shaded
- Type
boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References