ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeSubsurfaceScattering
(ShaderNode)¶ -
falloff
¶ Function to determine how much light nearby points contribute based on their distance to the shading point
CUBIC
Cubic – Simple cubic falloff function.GAUSSIAN
Gaussian – Normal distribution, multiple can be combined to fit more complex profiles.BURLEY
Christensen-Burley – Approximation to physically based volume scattering.RANDOM_WALK
Random Walk – Volumetric approximation to physically based volume scattering.
- Type
enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’
-
classmethod
is_registered_node_type
()¶ True if a registered node type
- Returns
Result
- Return type
boolean
-
classmethod
input_template
(index)¶ Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
output_template
(index)¶ Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
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