base class — bpy_struct
subclasses — UI_UL_list, SCENE_UL_keying_set_paths, MATERIAL_UL_matslots, MASK_UL_layers, RENDER_UL_renderlayers, PHYSICS_UL_dynapaint_surfaces, TEXTURE_UL_texslots, MESH_UL_shape_keys, MESH_UL_uvmaps_vcols, MESH_UL_vgroups, CLIP_UL_tracking_objects
UI list containing the elements of a collection
If this is set, the uilist gets a custom ID, otherwise it takes the name of the class used to define the uilist (for example, if the class name is “OBJECT_UL_vgroups”, and bl_idname is not set by the script, then bl_idname = “OBJECT_UL_vgroups”)
Type : | string, default “”, (never None) |
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Type : | enum in [‘DEFAULT’, ‘COMPACT’, ‘GRID’], default ‘DEFAULT’, (readonly) |
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Draw an item in the list (NOTE: when you define your own draw_item function, you may want to check given ‘item’ is of the right type...)
Parameters: |
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Inherited Properties
Inherited Functions