base classes — bpy_struct, Node, ShaderNode
Space of the input normal
Type : | enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’], default ‘TANGENT’ |
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UV Map for tangent space maps
Type : | string, default “”, (never None) |
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Get the identifier of the node type
Returns: | Result |
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Return type: | string, (never None) |
Inherited Properties
Inherited Functions